education

Ajay Malik
Language: English
Pages: 408
ISBN-10: 111809140X
ISBN-13: 978-1118091401
Publisher: John Wiley & Sons

Augmented Reality for Dummies

Learn to create amazing augmented reality apps for mobile devices. The cool apps that allow you to gain information by scanning a barcode or pointing your smartphone at an object are in demand! Learn to develop augmented reality apps for iOS, Android, BlackBerry, and Symbian platforms with the advice in this fun and friendly guide. Discover what augmented reality is and what it′s used for, learn a little about the underlying technologies, get app ideas for today and tomorrow and implement those ideas, and find out about essential resources related to augmented reality development.

Ulrik Ekman (Ed.)
Language: English
Pages: 664
ISBN-10: 0262017504
ISBN-13: 978-0262017503
Publisher: The MIT Press

Throughout: Art and Culture Emerging with Ubiquitous Computing

Ubiquitous computing and our cultural life promise to become completely interwoven: technical currents feed into our screen culture of digital television, video, home computers, movies, and high-resolution advertising displays. Technology has become at once larger and smaller, mobile and ambient. In Throughout, leading writers on new media - including Jay David Bolter, Mark Hansen, N. Katherine Hayles, and Lev Manovich - take on the crucial challenges that ubiquitous and pervasive computing pose for cultural theory and criticism.

W. Huang, L. Alem, and M. A. Livingston (Eds.)
Language: English
Pages: 283
ISBN-10: 1461442044
ISBN-13: 978-1461442042
Publisher: Springer, New York

Human Factors in Augmented Reality Environments

In this book Yolande Kolstee wrote chapter 11: “Interactive AR Installation: Lessons Learned in the Field of Art, Design and Cultural Heritage.” Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a ‘good’ system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies.

Alasdair Allen
Language: English
Pages: 320
ISBN-10: 1449338585
ISBN-13: 978-1449338589
Publisher: O’Reilly Media

iOS 5 Sensor Programming: Augmented Reality and Location Embedded iPhone and iPad Apps

Although developers have covered a lot of topics and activities with more than 725,000 apps for iOS devices, they have yet to tap the riches of location-based and augmented reality applications. This book shows you how to use iPhone's sensors – the three-axis accelerometer, GPS, digital compass, and camera – to build cutting-edge location-aware apps that interact with the physical world. You can easily access iPhone's sensors, but interpreting the data you get back from them is tricky. Harder still is combining the input from several sensors with outside data sets.

Kris Merckx
Taal: Nederlands
Pagina’s: 200
ISBN-10: 9012582849
ISBN-13: 9789012582841
Uitgever: Sdu Uitgevers

Augmented reality: Live data aanvullen met digitale informatie

De toepassingen van mobiel internet groeien explosief. De ontwikkelaars van mobiele applicaties gaan steeds een stapje verder. Zo ook met Augmented Reality: de technologie waarbij de realiteit en de virtuele wereld met elkaar gecombineerd worden. Denk bijvoorbeeld aan de mogelijkheid om webcambeelden aan te vullen met informatie van internet. Of het ophalen van extra informatie over winkelwaren, boeken en cd's via beeldherkenning, streepjescodes en QR-codes. Dit boek biedt nieuwe navigatie-ervaringen en zoektechnieken, en is daarnaast voer voor kunstenaars en creatievelingen.

Ulco Schuurmans en Renee Schuurmans
Taal: Nederlands
Pagina’s: 246
ISBN/EAN: 9789059405134
Uitgever: Van Duuren Media

Augmented Reality

Toegevoegde realiteit, staat ook wel bekend als augmented reality (AR), krijgt steeds meer invloed op ons dagelijks leven. Van internet of rechtstreeks van de computer worden gegevens, videoclips, 3D-gamesituaties en realistische simulaties aan de werkelijkheid toegevoegd. De bekendste toepassing is de informatielaag die over met de camera van de smartphone opgenomen beelden wordt gelegd.

Tony Mullen
Language: English
Pages: 272
ISBN-10: 1118036638
ISBN-13: 978-1118036631
Publisher: Sybex

Prototyping Augmented Reality (2011)

Augmented reality (AR)—placing virtual content over live video—has progressed from an emerging technology into one of today's hottest interactive design trends. Artists and designers with little or no programming experience can quickly learn how to create AR using a variety of opensource and proprietary tools such as Processing programming language, Blender animation software, Arduino, Flash, and others.

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