Journals

May 15, 2013

Research areas relevant to the journal include, but are not limited to:

• Innovative interaction techniques
• Multimodal interaction
• Virtual reality
• Mixed and augmented Reality

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May 15, 2013

This journal also accepts augmented reality papers. 

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May 15, 2013

The first academic journal for serious investigators of teleoperators and virtual environments, Presence is filled with stimulating material applicable to these advanced electromechanical and computer devices. Incorporating perspectives from physics to philosophy, Presence appeals to a wide audience - particularly mechanical and electrical engineers concerned with teleopera- tors; those interested in virtual environments, including computer scientists, high-tech artists, and media people; and psychologists involved in the study of human-machine interfaces and sensorimotor/cognitive behavior. 

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May 15, 2013

The IJVR (published quarterly) is a multimedia publication dedicated to the cooperative development and application of diverse technologies associated with virtual reality. It is designed to disseminate relevant new information to professionals in all aspects of the field using the latest in publishing technology. All submissions related to virtual reality are welcome. Suggested topics include, but not limited to, the following:

• Technologies for Virtual Reality, Augmented Virtual Reality, and Mixed Reality
• Virtual Reality Platforms and Systems
• Virtual Reality Applications
• Assessment of Virtual Reality Systems
• Human Machine Interactions
• Philosophical and Ethical Issues in Virtual Reality
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Modeling, Rendering, and Animation for Virtual Reality 

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May 15, 2013

The Journal of Virtual Reality and Broadcasting - abbreviated “jvrb” - is an open access online journal covering topics related to the fields of Virtual Reality, Interface Techniques, Com- puter Graphics and Interactive Broadcasting. 

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May 15, 2013

Specific areas of interest include among many others:

• Interactive art and entertainment
• Mixed, augmented and virtual reality systems for entertainment
• Serious Games used in education, training, and research

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May 15, 2013

The journal is a forum to energise, innovative and inspire creative thinking and practice surrounding the combination of digital technologies with the performance arts (theatre, dance, music, live art). Disciplines may be domain-specific or in convergence.

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May 15, 2013

Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative contexts. 

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May 15, 2013

Leonardo was founded in 1968 in Paris by kinetic artist and astronautical pioneer Frank Malina. Malina saw the need for a journal that would serve as an international channel of communication between artists, with emphasis on the writings of artists who use science and developing technologies in their work. Today, Leonardo is the leading journal for readers interested in the application of contemporary science and technology to the arts. “Leonardo, the journal of the International Society for the Arts, Sciences and Technology is what you might call a serious publication. Since 1968 it has been a forum for professional artists to describe and discuss their work, a brief that makes it something of a rarity.” 

May 15, 2013

Established in 1993, Leonardo Electronic Almanac, a peer reviewed journal (ISSN No: 1071- 4391), is the electronic arm of the pioneer art journal, Leonardo - Journal of Art, Science & Technology. LEA Editorial Board is composed of internationally recognized academics who are experts in their respective fields. 

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May 15, 2013

Authors are encouraged to submit papers on the following topics (among many more): 

• Virtual reality in education
• Effectiveness of VR for education
• Digital museum, digital heritage
• Animation techniques, AR, MR for education 

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May 15, 2013

IJART is a top venue for high quality research and artworks that advance state-of-the-art con- tributions in the area of the arts and new technologies. The focus is on the multi-disciplinary emerging area of computational art. With the evolution of intelligent devices, sensors and am- bient intelligent/ubiquitous systems, it is not surprising to see many research projects starting to explore the design of intelligent artistic artefacts. This is a new multi-disciplinary area that is still in its infancy. Ambient intelligence(AmI) supports the vision that technology will become invisible, embedded in our natural surroundings, present whenever we need it, attuned to all our senses, adaptive to users and context and autonomously acting. High quality information and content must be available to any user, anywhere, at any time, and on any device. 

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May 15, 2013

‘Technoetics is a convergent field of practice that seeks to explore consciousness and con- nectivity through digital, telematic, chemical or spiritual means, embracing both interactive and psychoactive technologies, and the creative use of moistmedia.’ (Roy Ascott 2008)

Technoetic Arts focuses upon the juncture between art, technology and the mind. Divisions between academic areas of study, once rigidly fixed, are gradually dissolving due to developments in science and cultural practice. This fusion has had a dramatic effect upon the scope of various disciplines. In particular, the profile of art has radically evolved in our present technological culture.

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May 15, 2013

Ubiquity is an international peer reviewed journal for creative and transdisciplinary practitioners interested in technologies, practices and behaviours that have the potential to radically transform human perspectives on the world. 'Ubiquity', the ability to be everywhere at the same time, a potential historically attributed to the occult is now a common feature of the average mobile phone.

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